Filmmaking
Plenty of kids grew up watching movies. I went one step farther; I grew up making movies, and I've never stopped. Primarily I've worked with the Adobe Suite to create engaging stories, but I adapt to other softwares quickly and I'm always excited to find new ways to bring life to my work.
Game Design
When I create games, I tend to approach it from a player perspective. What's fun about the game? Why would someone want to play it? Does it engage players from start to finish? To that extent play testing has always been really important to me, as well as making sure when sticky moments are found, that I come up with creative solutions to solve them without overcomplicating things.
Want to see more of my encounter, quest, and narrative design? Read about my Game Master experience!
Writing
My writing career began before I could write. I'd make scribbles in notebooks and indignantly tell anyone who would listen that I was writing a story. Now that I've learned how to dot my I's and cross my T's, I'm still writing. I'm a storyteller, and while the stories I tell often have a final forms in films or games, they all started the same way: as words on paper waiting to be unleashed.
3D Art
In my 3D explorations I've worked with Maya, ZBrush, and both Substance Painter and Designer to create a variety of work. My favorite things to model and texture are characters, both human and non-human, but I bring my attention to detail and creativity to everything from environments to smaller assets.